Freedom Force vs the Third Reich is a tactical role-playing game set in a world of superheroes and super-villains. Released in early March 2005, the sequel to Freedom Force basically concerns the team of superheroes known as the Freedom Force led by a Captain America ripoff going back in time to prevent the Germans from winning the Second World War, so expect to be bombarded by the occasional German remarks as you progress deeper into the game.
Despite a corny story-line and cornier characters, a few of them references to conventional superheroes such as Ant-man and Captain America, the game is surprisingly quite addicting. Each character comes with their own backstories, most of which as far as I know seem to draw quickly to their respective conclusions. I suppose they didn't want to waste too much time on them and would rather seek to make things go boom with it.
Character points are earned to upgrade a character's skills and unlock new ones, prestige points to recruit new heroes, both by way of completing missions. On account of collateral damage, that is, every time one of your characters knock down a building, the latter can be deducted as well, and as far as I've been playing, that sort of thing happens quite a lot. From it, you'd probably be able to deduce how much though had gone into it.
You'll be assigned a team of at most four superheroes throughout the game, each of which comes equipped with 'Hero Revival' which either replenishes health or resurrects a fallen hero. You can either navigate the whole team through the map or maneuver them one by one in battle by simply clicking on them or tapping their respective keys. Certain characters are also equipped with the ability to fly about, a trait ground-based enemies will find to their disadvantage, though I much favor the use of super speed most of the time. I always thought that the idea of being able to fly is simply an excuse to flaunt one's cape about, the impression almost resembling one running about with an underwear held in the air.
Overall, Freedom Force vs the Third Reich is an impressive game if you're willing to overlook the overuse of superhero catchphrases, or maybe I'm not too experienced in the way of the super-powered persona as conceived decades ago. Instead of the archetypal hero with a dark history of smuggling used diapers, every character seems about the most self-righteous bastard I'd rather let Hitler choke to death.
Kidding. Go play the game. Now.
Despite a corny story-line and cornier characters, a few of them references to conventional superheroes such as Ant-man and Captain America, the game is surprisingly quite addicting. Each character comes with their own backstories, most of which as far as I know seem to draw quickly to their respective conclusions. I suppose they didn't want to waste too much time on them and would rather seek to make things go boom with it.
Character points are earned to upgrade a character's skills and unlock new ones, prestige points to recruit new heroes, both by way of completing missions. On account of collateral damage, that is, every time one of your characters knock down a building, the latter can be deducted as well, and as far as I've been playing, that sort of thing happens quite a lot. From it, you'd probably be able to deduce how much though had gone into it.
You'll be assigned a team of at most four superheroes throughout the game, each of which comes equipped with 'Hero Revival' which either replenishes health or resurrects a fallen hero. You can either navigate the whole team through the map or maneuver them one by one in battle by simply clicking on them or tapping their respective keys. Certain characters are also equipped with the ability to fly about, a trait ground-based enemies will find to their disadvantage, though I much favor the use of super speed most of the time. I always thought that the idea of being able to fly is simply an excuse to flaunt one's cape about, the impression almost resembling one running about with an underwear held in the air.
Overall, Freedom Force vs the Third Reich is an impressive game if you're willing to overlook the overuse of superhero catchphrases, or maybe I'm not too experienced in the way of the super-powered persona as conceived decades ago. Instead of the archetypal hero with a dark history of smuggling used diapers, every character seems about the most self-righteous bastard I'd rather let Hitler choke to death.
Kidding. Go play the game. Now.